Projects

Like most programmers, I have many unfinished hobby projects. Here’s a list of my ‘somewhat’ finished works:

Simurgh(2014)

A shoot-em-up prototype I started for Windows, Linux and Android platforms. It’s working on my own engine. Waiting for some free time to be turned into an actual game 🙂

Screenshot:

Click here to download source code and binaries.

The Island Story(2012) A game I did its programming on Bahcesehir University GameLab.

Screenshot:

Click here to try the game in the Unity Web Player.

Arrhenius (2012) A 48-hour game I worked on GDT Jam 1.

Screenshot:

Click here to try the game in the Unity Web Player.

Rendekar Demo (2011) A DirectX 10 based demo that I did for my job application to Taleworlds.

Video: http://www.youtube.com/watch?v=b0W0bRmEPaQ

Click here for source code and binaries.

Wu Xing (2010) An unfinished game prototype for the Nokia N900(Maemo) platform. Took a while to realize that it’s a stupid game idea 🙂 Working on mobile(and Linux) was a nice experience though. Used OpenGL ES 2.0, Xlib and libpng on this one. I did Windows and desktop Linux ports too but the code is not much different, so I won’t be posting them.

Screenshot:

Click here for source code and binaries

MongDS (2008) My pong clone’s unfinished Nintendo DS port. I used an open-source library named PAlib for it.

Screenshot:

Click here for source code and binaries

Mong (2008) A simple pong clone. First game I’ve ever did! I used OpenGL 1.x, OpenAL, GLFW, ALUT and FTGL for this.

Screenshot:

Click here for source code and binaries

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s